I worked with the team at Ubisoft Montpellier to develop this heart-wrenching narrative of friends and family torn apart by World War I. Along with my co-writer, Ed Kuehnel we helped define the characters, spec out the game story, and wrote the scenes and narration. Definitely one of the most challenging and rewarding projects of my career.
This is an episodic series I wrote for the mobile fiction platform, Bound. It follows five men and women navigating an America carved up into four sprawling corporate fiefdoms. I also edit supplemental content, as well advise on art and audio for the series.
I co-wrote the screenplay for this tongue-in-cheek homage to the slasher film cycle of the 80s. The movie starred Michael Madsen, Adam Sessler, and an undead lumberjack who wandered the woods dragging a giant griddle of pancakes behind him. That's right: pancakes.
My first collaboration with Twisted Pixel. After breaking down the narrative and redefining certain characters, my co-writer and I wrote the cut-scenes for this comedic romp through comic history. It was a fun opportunity to parody comic book tropes from different genres and eras–like Manga, the Silver Age, and Fantasy.
In addition to writing on the game, we maintained several Twitter accounts for the game's various characters–using them as a marketing vehicle for giveaways and special announcements.
Definitely the most bizarre project I ever worked on. This Xbox One launch title starred a sentient, lesbian motorbike that gets struck by lightning, then flees her corporate overlords to attend a biker rally, all the while dragging a hapless Spanish-speaking mechanic by his pant leg.
My co-writer and I helped shape the overall narrative, then wrote the live action cut-scenes and in-game dialogue.
Worth it all to have Robert Patrick (T2) reading our monologue about the pleasures of funnel cake and Cajun bacon wraps.